Saturday, 31 August 2013

Ash Ghoul finished, though I will model the 6th house scythe soon.

Saturday, 24 August 2013

Ash Ghouls
original Morrowind concept


Despite a very strong concept for the ash creatures, the limitations of the engine, and small art team, meant that the Ash ghouls were only a fraction of their potential, visually.
ESIII ingame


Basing the new model upon the earlier ash slave, I've added clothing in zbrush, and enhanced the designs further. Current hi res progress:
Snout stage 2.

Full robe wearable by player.
Eagle eyes amongst may recognise the symbol sculpted around the gems at the front



Friday, 23 August 2013


Stage 1: Ash Slave.

Using the skyrim dunmer body, I enhanced the muscles, tightened the skin, and added some ash on the skin.
Took it into Mudbox afterwards to enhance the detail, adding more encrusted ash to the body: