The original morrowind Ogrim; lets face it, it sucked. terrible design. It was meant to be a demon of malacath, a demonic version of the ogre.
Sadly, morrowind and ESO ended up with some disappointing results in the eyes of a few:
So back to the drawing board. I knew this guy would be rigged to giant, so i redesigned him around that perspective, and dehumanised him as i progressed.
Took my Ogre from another personal project and went to work. Took about 3 days to finish.
Was happy with the sculpt and colour, created a new low poly mesh and UV'd/baked him, took about a day. Textures took a further day, as did the skinning.
Took my Ogre from another personal project and went to work. Took about 3 days to finish.
Was happy with the sculpt and colour, created a new low poly mesh and UV'd/baked him, took about a day. Textures took a further day, as did the skinning.
ARGH I stepped on GLASS, man! |
Our talented tech artist, alexander b, got an alpha version ingame within a day. He just needs some shader work by our Tech/Env Artist Eloth.
Check out Alex b's video test:
OGRIM INGAME
Check out Alex b's video test:
OGRIM INGAME