Thursday, 19 September 2013

OGRIM

The original morrowind Ogrim; lets face it, it sucked. terrible design. It was meant to be a demon of malacath, a demonic version of the ogre. 

Sadly, morrowind and ESO ended up with some disappointing results in the eyes of a few:






So back to the drawing board. I knew this guy would be rigged to giant, so i redesigned him around that perspective, and dehumanised him as i progressed.




Took my Ogre from another personal project and went to work. Took about 3 days to finish.




Was happy with the sculpt and colour, created a new low poly mesh and UV'd/baked  him, took about a day. Textures took a further day, as did the skinning.
ARGH I stepped on GLASS, man!

Our talented tech artist, alexander b, got an alpha version ingame within a day. He just needs some shader work by our Tech/Env Artist Eloth.
Check out Alex b's video test:
OGRIM INGAME

Wednesday, 11 September 2013

Thanks to a night of insomnia, well 2 hours, I sculpted a few various objects, including the Moon of Vivec.



Still a WIP